Emergent has optimised Wii game development by integrating Nvidia's Physx technology into its Gamebryo platform.
'On its own, the Nvidia Physx development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics effects in real time,' Nvidia spokesperson Bryan Del Rizzo told IT Examiner.
'Physx technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360 and the PC. (Physx) can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, (such as) Nvidia Geforce GPUs.'
Del Rizzo explained that Gamebryo was a leading game development solution for multiple platforms, including the Wii.
'By integrating support for Nvidia Physx technology into their solution, they (Emergent) are essentially giving their customers—content creators a simplified, and highly integrated game engine for developing their next generation titles on. Today's announcement is further evidence of the growing endorsement of Nvidia Physx technology across the broad spectrum of game engines, content developers and game publishers, all of whom are committed to making their games as realistic and as immersive as possible,' added Del Rizzo.
Roy Taylor, VP of content relations at Nvidia, expressed similar sentiments.
'The response we've gotten from the development community since we first began working with Emergent has been incredible. Our shared approach of creating world class technology that is customised to each platform to obtain the highest level of performance has been very successful. The titles being developed using Physx and Gamebryo are going to set the benchmarks for achievement in game development,' said Taylor.
As IT Examiner previously reported, Emergent recently introduced Gamebryo Lightspeed, a new platform for game developers that offers rapid prototyping, quick iteration and real-time updates.
'Gamebryo Lightspeed is built for data-driven game development. We've introduced functionality that monitors live edits to assets on disk and in tools. Programmatic services receive change notifications and can use a system to find, load, cache and provide rapid iteration functionality,' said an Emergent spokesperson. 'We do this via a new a message model within our product allowing services to subscribe to events that service cares about. For example, we have a service for Nvidia Physx, and the service subscribes to messages where new entities are created. If those entities contain Physx assets, the (related) service will locate and load those assets. As changes (are made) to the exposed entity properties for those Physx assets, the service 'listens' for changes and updates the asset in real-time.' X
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